3D Art & Modeling explores the creation of digital objects, characters, environments, and visual effects using three-dimensional design tools. It includes sculpting, texturing, rigging, rendering, animation basics, and the workflows behind building everything from stylized models to photorealistic scenes. This subtopic highlights how artists combine technical skill, creative vision, and software proficiency to bring digital forms to life across games, films, illustration, and interactive media.
It’s a space for users to share their 3D work, compare techniques, and discuss tools such as Blender, Maya, ZBrush, and other modeling platforms. Participants can explore workflow tips, analyze stylistic approaches, review asset creation pipelines, and offer insights into improving realism, topology, or visual design. Whether someone is learning the fundamentals or advancing toward polished professional work, this subtopic supports thoughtful engagement with the craft of 3D art and modeling.